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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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ATTACK Test Dungeon by Victor Gijsbers

Chapter - Second test game 

Cave, mace, unwieldy mace, goblin, goblin's mace, goblin's natural weapon

Section - Retreat 

Small cavern, Grassy meadow, boots of expeditious retreat

Section - Frog warriors 

frog warrior, small frog spear, frog commander, frog commander's natural weapon, limping frog warrior, limping frog warrior's natural weapon, stout frog warrior, stout frog warrior's natural weapon, old frog warrior, old frog warrior's natural weapon, bright green frog warrior, bright green frog warrior's natural weapon

Section - Shout 

Section - Healing 

shrine, health potion

Section - A blade in the dark 

treasure chest, dagger, gilded dagger, cloak of shadows

Section - Troll 

Troll lair, large troll, large troll's natural weapon, huge club

Section - Victory 

Section - Test commands - Not for release 

Section - Save and undo 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Plurality by Emily Short  version 9 (documentation)
Dice-lock by S John Ross  version 1/080522 (documentation)
Inform ATTACK by Victor Gijsbers  version 2 (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)
Conditional Undo by Jesse McGrew  version 3/080626 (documentation)


List of named values (About these )

Situation
player - person
location  - object
score  - number
last notified score - number
maximum score - number
turn count - number
time of day  - time
darkness witnessed - truth state

Current action
noun  - object
second noun - object
person asked  - object
reason the action failed  - rule
item described - object

Used when ruling on accessibility
person reaching  - object
container in question - object
supporter in question - object
particular possession  - thing

Used when understanding typed commands
player's command  - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object

Presentation on screen
command prompt  - text
left hand status line  - text
right hand status line - text
listing group size - number

Command parser errors
latest parser error - command parser error

Tracking Last Item
prior named noun  - thing

DiceLock  - number

Saying things
numbers boolean  - truth state
global actor  - person

Out of game is fast
take no time boolean  - truth state
just moved boolean  - truth state

Health
printing dead property  - truth state
healed amount  - number

The actual combat round
main actor  - person

Running the combat
fight consequences variable  - truth state

Striking a blow
global attacker  - person
global defender  - person
global attacker weapon  - weapon
global defender weapon  - weapon
to-hit roll  - number
to-hit modifier  - number
damage  - number
damage modifier  - number
final damage  - number

Concentrating
concentration loser  - person

Useful variables
Stored_row  - number
Stored_person  - person
Stored_weapon  - weapon
Stored_action  - stored action

Rulebook
found-a-target boolean  - truth state

Calculating the chance to win
chance-to-win  - number
normalised chance-to-win  - number
best defence  - number

Tension (Standard Plug-in)
tension  - number

Retreat
retreat location  - room

Shout
shout-victims  - list of people

Spacing and Pausing
Status bar table  - table name
Right alignment depth  - number

A blade in the dark
detection probability  - number

prevent undo flag  - truth state


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 33 rows (32 blank)
Table of Combat Order      2 columns, 21 rows (20 blank)
Table of Stored Combat Actions      2 columns, 21 rows (20 blank)
Table of AI Combat Person Options      2 columns, 51 rows (50 blank)
Table of AI Combat Options      2 columns, 51 rows (50 blank)
Table of AI Combat Weapon Options      2 columns, 51 rows (50 blank)
Table of Ordinary Status      3 columns, 1 row
Table of Fancy Status     3 columns, 2 rows


Library Card (About library cards: )

Story title    ATTACK Test Dungeon
Story author    Victor Gijsbers
Story headline    An Interactive Fiction
Story genre    Fiction
Release number    1
Story creation year    (This year)
IFID number    30E9081A-65D7-11DF-A7F1-0026182F8D31
Story description    None


Story file format:  Glulx

Use dynamic memory allocation of at least 8192  Double this

Use maximum things understood at once of at least 100  Double this

You could also use:  ineffectual,  American dialect,  serial comma,  full-length room descriptions,  abbreviated room descriptions,  memory economy,  no scoring,  command line echoing,  undo prevention,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  Manual Pronouns


 See some technicalities for Inform maintainers only