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ATTACK Test Dungeon by Victor Gijsbers
Cave, mace, unwieldy mace, goblin, goblin's mace, goblin's natural weapon
Small cavern, Grassy meadow, boots of expeditious retreat
frog warrior, small frog spear, frog commander, frog commander's natural weapon, limping frog warrior, limping frog warrior's natural weapon, stout frog warrior, stout frog warrior's natural weapon, old frog warrior, old frog warrior's natural weapon, bright green frog warrior, bright green frog warrior's natural weapon
shrine, health potion
treasure chest, dagger, gilded dagger, cloak of shadows
Troll lair, large troll, large troll's natural weapon, huge club
Section - Test commands - Not for release
List of extensions included (About these )
Standard Rules version 2/090402 (documentation)
Plurality by Emily Short version 9 (documentation)
Dice-lock by S John Ross version 1/080522 (documentation)
Inform ATTACK by Victor Gijsbers version 2 (documentation)
Basic Screen Effects by Emily Short version 7 (documentation)
Conditional Undo by Jesse McGrew version 3/080626 (documentation)
List of named values (About these )
Situation
player - person
location - object
score - number
last notified score - number
maximum score - number
turn count - number
time of day - time
darkness witnessed - truth state
Current action
noun - object
second noun - object
person asked - object
reason the action failed - rule
item described - object
Used when ruling on accessibility
person reaching - object
container in question - object
supporter in question - object
particular possession - thing
Used when understanding typed commands
player's command - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object
Presentation on screen
command prompt - text
left hand status line - text
right hand status line - text
listing group size - number
Command parser errors
latest parser error - command parser error
Tracking Last Item
prior named noun
- thing
Saying things
numbers boolean
- truth state
global actor
- person
Out of game is fast
take no time boolean
- truth state
just moved boolean
- truth state
Health
printing dead property
- truth state
healed amount
- number
The actual combat round
main actor
- person
Running the combat
fight consequences variable
- truth state
Striking a blow
global attacker
- person
global defender
- person
global attacker weapon
- weapon
global defender weapon
- weapon
to-hit roll
- number
to-hit modifier
- number
damage
- number
damage modifier
- number
final damage
- number
Concentrating
concentration loser
- person
Useful variables
Stored_row
- number
Stored_person
- person
Stored_weapon
- weapon
Stored_action
- stored action
Rulebook
found-a-target boolean
- truth state
Calculating the chance to win
chance-to-win
- number
normalised chance-to-win
- number
best defence
- number
Tension (Standard Plug-in)
tension
- number
Retreat
retreat location - room
Shout
shout-victims - list of people
Spacing and Pausing
Status bar table
- table name
Right alignment depth
- number
A blade in the dark
detection probability - number
prevent undo flag
- truth state
List of Tables (About tables )
Library Card (About library cards: )
Story title | ATTACK Test Dungeon |
Story author | Victor Gijsbers |
Story headline | An Interactive Fiction |
Story genre | Fiction |
Release number | 1 |
Story creation year | (This year) |
IFID number | 30E9081A-65D7-11DF-A7F1-0026182F8D31 |
Story description | None |
Story file format: Glulx
Use dynamic memory allocation of at least 8192 Double this
Use maximum things understood at once of at least 100 Double this
You could also use: ineffectual, American dialect, serial comma, full-length room descriptions, abbreviated room descriptions, memory economy, no scoring, command line echoing, undo prevention, predictable randomisation, fast route-finding, slow route-finding, numbered rules, telemetry recordings, no deprecated features, VERBOSE room descriptions, BRIEF room descriptions, SUPERBRIEF room descriptions, Manual Pronouns